GTD (Getting Things Done) adapted to create a Videogame Engine

4 feb 2011 ·

GTD (Getting Things Done) Method adaptation to manage tasks required to create my Flash videogame engine.

Goal:
1.- Store tasks and activies in organized lists as soon as you identify them.
2.- Put rules in place to accomplish organized tasks

How To: 5 phases

1.- Collect: (To capture) Record any idea, reference, task or piece of information I must study or review in an Inbox list.

2.- Process (To clarify): Process inbox items into the system.
  • 2.A.- Actionable: Do immediate things (during the same Process session) / Delegate it (outsource or use 3rd party resources) / Defer it  (first, define outcomes and check if it have more than one step)
  • 2.B.- No action required: Trash it / File it / Later action
3.- Organize: Keep items in different lists
  • Without Actions: RecycleBin (NoUse: trash it), FileAway (for reference: file it), Tickler (Someday-maybes, Ideas: incubate it)
  • With Actions: Projects (complex tasks), Waiting For(depends on others), Calendar (specific day-time todo tasks), Next Actions (specific contextual tasks)
4.- Review (To think about): Looking at the lists and determine tasks movement between lists
  • Projects lists: Expand in Next Action items
  • Idea Lists: Expand in Project and Next Action items
5.- Do: Execute Action List, selecting method based in criteria
  • Criteria: context, time available, energy available and priority
  • Method 1
  • Method 2
  • Method 3

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