<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5968967817240517429</id><updated>2011-11-28T01:44:42.242+01:00</updated><category term='Engines'/><category term='Adobe'/><category term='Web Social'/><category term='Sitios Web'/><category term='A'/><category term='Tutoriales'/><category term='G'/><category term='Fuentes Engine'/><category term='C'/><category term='P'/><category term='Codigo'/><category term='F'/><category term='Utilidades'/><category term='Method'/><category term='Información'/><title type='text'>Crear Juegos Flash</title><subtitle type='html'>Recursos e información para la creación de juegos en Flash y Actionscript</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://crearjuegosflash.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://crearjuegosflash.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>imagame</name><uri>http://www.blogger.com/profile/14153929328091997736</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5968967817240517429.post-2022678352599706303</id><published>2011-02-04T16:00:00.013+01:00</published><updated>2011-02-05T07:11:38.326+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Utilidades'/><category scheme='http://www.blogger.com/atom/ns#' term='G'/><category scheme='http://www.blogger.com/atom/ns#' term='Method'/><title type='text'>GTD (Getting Things Done) adapted to create a Videogame Engine</title><content type='html'>&lt;strong&gt;GTD (Getting Things Done)&lt;/strong&gt; Method adaptation to manage tasks required to create&amp;nbsp;my Flash videogame engine.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;Goal: &lt;br /&gt;1.- Store tasks and activies in organized lists as soon as you identify them. &lt;br /&gt;2.- Put rules in place to accomplish organized tasks&lt;br /&gt;&lt;br /&gt;How To: 5 phases&lt;br /&gt;&lt;br /&gt;1.- Collect: (To capture)&amp;nbsp;Record any idea, reference, task or piece of information I must study or review&amp;nbsp;in an Inbox list.&lt;br /&gt;&lt;br /&gt;2.- Process (To clarify): Process inbox items into the system. &lt;br /&gt;&lt;ul&gt;&lt;li&gt;2.A.- Actionable: Do immediate things (during the same Process session) /&amp;nbsp;Delegate it (outsource or use 3rd party resources) /&amp;nbsp;Defer it&amp;nbsp; (first, define outcomes and check if it have more than one step)&lt;/li&gt;&lt;li&gt;2.B.- No action required: Trash it /&amp;nbsp;File it / Later action&lt;/li&gt;&lt;/ul&gt;3.- Organize: Keep items in different lists &lt;br /&gt;&lt;ul&gt;&lt;li&gt;Without Actions: RecycleBin (NoUse: trash it), FileAway (for reference: file it), Tickler (Someday-maybes, Ideas: incubate it)&lt;/li&gt;&lt;li&gt;With Actions: Projects (complex tasks), Waiting For(depends on others), Calendar (specific day-time todo tasks), Next Actions (specific contextual tasks)&lt;/li&gt;&lt;/ul&gt;4.- Review (To think about): Looking at the lists and determine tasks movement between lists&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Projects lists: Expand in Next Action items&lt;/li&gt;&lt;li&gt;Idea Lists: Expand in Project and Next Action items&lt;/li&gt;&lt;/ul&gt;5.- Do: Execute&amp;nbsp;Action List, selecting method based in criteria&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Criteria: context, time available, energy available and priority&lt;/li&gt;&lt;li&gt;Method 1&lt;/li&gt;&lt;li&gt;Method 2&lt;/li&gt;&lt;li&gt;Method 3&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5968967817240517429-2022678352599706303?l=crearjuegosflash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crearjuegosflash.blogspot.com/feeds/2022678352599706303/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5968967817240517429&amp;postID=2022678352599706303&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/2022678352599706303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/2022678352599706303'/><link rel='alternate' type='text/html' href='http://crearjuegosflash.blogspot.com/2011/02/gtd-getting-things-done-adapted-to.html' title='GTD (Getting Things Done) adapted to create a Videogame Engine'/><author><name>imagame</name><uri>http://www.blogger.com/profile/14153929328091997736</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5968967817240517429.post-3293492481831596698</id><published>2010-09-21T17:32:00.000+02:00</published><updated>2010-09-21T17:32:51.141+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Utilidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Engines'/><category scheme='http://www.blogger.com/atom/ns#' term='P'/><title type='text'>PixelBlitz Flash game framework</title><content type='html'>&lt;h1&gt;PixelBlitz&lt;/h1&gt;&lt;b title="PixelBlitz Flash game framework"&gt;PixelBlitz&lt;/b&gt; es un framework de juegos 2D creado en ActionScrip3. Proporciona un acceso rapido y facil a cararcteristicas de juegos como manejo de sprites, blitting de pixels, deteccion de colisiones, fuentes bitmap, matematicas relacionadas con juegos, controladores de teclado y raton, sistema de scroll parallax, efectos de filtro y mucho mas.&lt;br /&gt;&lt;br /&gt;Entre otras mejoras de futuro &lt;b title="PixelBlitz Flash game framework"&gt;PixelBlitz&lt;/b&gt; se preve incluir: Soporte a mapas de tiles, Fisicas, nuevos efectos, gestor de sonidos, y cualquier otro modulo que facilite y ofrezca rapidez a la creacion de juegos.&lt;br /&gt;&lt;br /&gt;El &lt;b title="PixelBlitz Flash game framework"&gt;framework para juegos Flash PixelBlitz&lt;/b&gt; es código libre y puede usarse tanto para uso personal como comercial.&lt;br /&gt;&lt;br /&gt;Sitio web: &lt;a href="http://www.photonstorm.com/pixelblitz-engine"&gt;http://www.photostorm.com/pixelblitz-engine&lt;/a&gt;&lt;br /&gt;Autores: &lt;a href="http://www.normsoule.com/"&gt;Norm Soule&lt;/a&gt; y &lt;a href="http://www.photonstorm.com/"&gt;Richard Davey&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5968967817240517429-3293492481831596698?l=crearjuegosflash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crearjuegosflash.blogspot.com/feeds/3293492481831596698/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5968967817240517429&amp;postID=3293492481831596698&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/3293492481831596698'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/3293492481831596698'/><link rel='alternate' type='text/html' href='http://crearjuegosflash.blogspot.com/2010/09/pixelblitz-flash-game-framework.html' title='PixelBlitz Flash game framework'/><author><name>imagame</name><uri>http://www.blogger.com/profile/14153929328091997736</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5968967817240517429.post-4290318029777246389</id><published>2010-06-20T23:49:00.001+02:00</published><updated>2010-06-20T23:50:45.256+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Utilidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Engines'/><category scheme='http://www.blogger.com/atom/ns#' term='F'/><title type='text'>FlashPunk  Flash game framework</title><content type='html'>&lt;h1&gt;FlashPunk&lt;/h1&gt;&lt;b title="FlashPunk Flash game framework"&gt;FlashPunk&lt;/b&gt; es una librería ActionScrip3 diseñada para desarrollar juegos 2D en Flash. Proporciona un framework limpio y rápido para prototipar y desarrollar juegos. La mayoría del trabajo sucio (control de tiempos, animación, control entrada, y control de colisión, entre otros) está ya codificado y listo para usar, permitiendo dedicar más tiempo y energía para concentrarse en el diseño y pruebas del juego.&lt;br /&gt;&lt;br /&gt;El &lt;b title="FlashPunk Flash game framework"&gt;framework para juegos Flash FlashPunk&lt;/b&gt; es código libre y puede usarse tanto para uso personal como comercial.&lt;br /&gt;&lt;br /&gt;Sitio web: &lt;a href="http://www.flashpunk.net/"&gt;http://www.flashpunk.net/&lt;/a&gt;&lt;br /&gt;Autor: &lt;a href="http://chevy.powweb.com/"&gt;Chevy Ray Johnston&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5968967817240517429-4290318029777246389?l=crearjuegosflash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crearjuegosflash.blogspot.com/feeds/4290318029777246389/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5968967817240517429&amp;postID=4290318029777246389&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/4290318029777246389'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/4290318029777246389'/><link rel='alternate' type='text/html' href='http://crearjuegosflash.blogspot.com/2010/06/flashpunk-flash-game-framework.html' title='FlashPunk  Flash game framework'/><author><name>imagame</name><uri>http://www.blogger.com/profile/14153929328091997736</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5968967817240517429.post-3477070995262981482</id><published>2009-11-29T22:38:00.001+01:00</published><updated>2009-11-29T22:38:39.023+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fuentes Engine'/><category scheme='http://www.blogger.com/atom/ns#' term='F'/><category scheme='http://www.blogger.com/atom/ns#' term='Codigo'/><title type='text'>flixel - Código fuente</title><content type='html'>Proyecto &lt;a href="http://crearjuegosflash.blogspot.com/2009/11/flixel-flash-game-framework.html" title="flixel flash game framework"&gt;&lt;b title="flixel flash game framework"&gt;flixel Flash game framework&lt;/b&gt;&lt;/a&gt; en gitHub Social coding: &lt;a href="http://github.com/AdamAtomic/flixel"&gt;http://github.com/AdamAtomic/flixel&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;flixel download: &lt;a href="http://github.com/AdamAtomic/flixel/archives/master"&gt;http://github.com/AdamAtomic/flixel/archives/master&lt;/a&gt;&lt;a href="http://pushbuttonengine.googlecode.com/svn/site/APIDocs/index.html"&gt;&lt;/a&gt;&lt;br /&gt;flixel código fuente: &lt;a href="http://github.com/AdamAtomic/flixel/tree/master/org/flixel/"&gt;http://github.com/AdamAtomic/flixel/tree/master/org/flixel/&lt;/a&gt;&lt;a href="http://code.google.com/p/pushbuttonengine/source/browse/trunk"&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5968967817240517429-3477070995262981482?l=crearjuegosflash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crearjuegosflash.blogspot.com/feeds/3477070995262981482/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5968967817240517429&amp;postID=3477070995262981482&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/3477070995262981482'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/3477070995262981482'/><link rel='alternate' type='text/html' href='http://crearjuegosflash.blogspot.com/2009/11/flixel-flash-game-framework-codigo.html' title='flixel - Código fuente'/><author><name>imagame</name><uri>http://www.blogger.com/profile/14153929328091997736</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5968967817240517429.post-6166691119677666639</id><published>2009-11-29T22:29:00.001+01:00</published><updated>2010-06-20T23:37:26.862+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Utilidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Engines'/><category scheme='http://www.blogger.com/atom/ns#' term='F'/><title type='text'>flixel Flash game framework</title><content type='html'>&lt;h1&gt;flixel&lt;/h1&gt;&lt;b title="flixel Flash game framework"&gt;flixel&lt;/b&gt; es una colección gratuita de ficheros ActionScript 3 que ayudan a organizar, automatizar y optimizar el desarrollo de juegos en Flash. Es un framework de juegos orientado a objetos que permite la creación rápida de videojuegos con la complejidad deseada y con potencia suficiente para mover miles de objetos en pantalla.&lt;br /&gt;&lt;br /&gt;El &lt;b title="flixel Flash game framework"&gt;framework para juegos Flash flixel&lt;/b&gt; de código libre, en su totalidad o parcialmente, tanto para uso personal como comercial.&lt;br /&gt;&lt;br /&gt;Sitio web: &lt;a href="http://www.flixel.org/"&gt;http://www.flixel.org/&lt;/a&gt;&lt;br /&gt;Autor: &lt;a href="http://adamatomic.com/"&gt;http://adamatomic.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5968967817240517429-6166691119677666639?l=crearjuegosflash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crearjuegosflash.blogspot.com/feeds/6166691119677666639/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5968967817240517429&amp;postID=6166691119677666639&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/6166691119677666639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/6166691119677666639'/><link rel='alternate' type='text/html' href='http://crearjuegosflash.blogspot.com/2009/11/flixel-flash-game-framework.html' title='flixel Flash game framework'/><author><name>imagame</name><uri>http://www.blogger.com/profile/14153929328091997736</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5968967817240517429.post-1230327484218032866</id><published>2009-11-22T23:04:00.002+01:00</published><updated>2009-11-22T23:09:08.050+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Fuentes Engine'/><category scheme='http://www.blogger.com/atom/ns#' term='P'/><category scheme='http://www.blogger.com/atom/ns#' term='Codigo'/><title type='text'>PushButton Engine - Código fuente</title><content type='html'>Proyecto &lt;a href="http://crearjuegosflash.blogspot.com/2009/11/pushbutton-engine-pbe.html" title="PushButton Engine"&gt;&lt;b&gt;PushButton Engine (PBE)&lt;/b&gt;&lt;/a&gt; en Google Code: &lt;a href="http://code.google.com/p/pushbuttonengine/"&gt;http://code.google.com/p/pushbuttonengine/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;PushButton Engine API: &lt;a href="http://pushbuttonengine.googlecode.com/svn/site/APIDocs/index.html"&gt;http://pushbuttonengine.googlecode.com/svn/site/APIDocs/index.html&lt;/a&gt;&lt;br /&gt;PushButton código fuente: &lt;a href="http://code.google.com/p/pushbuttonengine/source/browse/trunk"&gt;http://code.google.com/p/pushbuttonengine/source/browse/trunk&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5968967817240517429-1230327484218032866?l=crearjuegosflash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crearjuegosflash.blogspot.com/feeds/1230327484218032866/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5968967817240517429&amp;postID=1230327484218032866&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/1230327484218032866'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/1230327484218032866'/><link rel='alternate' type='text/html' href='http://crearjuegosflash.blogspot.com/2009/11/pushbutton-engine.html' title='PushButton Engine - Código fuente'/><author><name>imagame</name><uri>http://www.blogger.com/profile/14153929328091997736</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5968967817240517429.post-3748762928189135464</id><published>2009-11-22T22:35:00.001+01:00</published><updated>2009-11-29T18:49:12.101+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Utilidades'/><category scheme='http://www.blogger.com/atom/ns#' term='Engines'/><category scheme='http://www.blogger.com/atom/ns#' term='P'/><title type='text'>PushButton Engine (PBE) Flash game framework</title><content type='html'>&lt;b title='PushButton Engine'&gt;PushButton Engine (PBE)&lt;/b&gt; es un motor y framework de videojuegos Flash de código abierto (open source). Altamente basado en componentes, gratuitos y premium: &lt;a href="http://pushbuttonengine.com/"&gt;http://pushbuttonengine.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Empresa: &lt;a href="http://pushbuttonlabs.com/"&gt;PushButton Labs&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5968967817240517429-3748762928189135464?l=crearjuegosflash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crearjuegosflash.blogspot.com/feeds/3748762928189135464/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5968967817240517429&amp;postID=3748762928189135464&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/3748762928189135464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/3748762928189135464'/><link rel='alternate' type='text/html' href='http://crearjuegosflash.blogspot.com/2009/11/pushbutton-engine-pbe.html' title='PushButton Engine (PBE) Flash game framework'/><author><name>imagame</name><uri>http://www.blogger.com/profile/14153929328091997736</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5968967817240517429.post-5823573289340445687</id><published>2009-11-22T03:48:00.000+01:00</published><updated>2009-11-22T03:48:10.585+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sitios Web'/><category scheme='http://www.blogger.com/atom/ns#' term='Tutoriales'/><category scheme='http://www.blogger.com/atom/ns#' term='A'/><title type='text'>Activetuts+</title><content type='html'>&lt;a href="http://active.tutsplus.com/"&gt;Activetuts+&lt;/a&gt; es un blog/Flash site dónde se publican tutoriales de Flash, Action Script y Flex, sobre distintas categorías, entre ellas temas gráficos, efectos&amp;nbsp;y juegos.&lt;br /&gt;&lt;br /&gt;Home \ Tutorials \ Games: &lt;a href="http://active.tutsplus.com/category/tutorials/games/"&gt;http://active.tutsplus.com/category/tutorials/games/&lt;/a&gt;&lt;br /&gt;Home \ Tutorials \ Actionscript: &lt;a href="http://active.tutsplus.com/category/tutorials/actionscript/"&gt;http://active.tutsplus.com/category/tutorials/actionscript/&lt;/a&gt;&lt;br /&gt;Home \ Tutorials \ Effects: &lt;a href="http://active.tutsplus.com/category/tutorials/effects/"&gt;http://active.tutsplus.com/category/tutorials/effects/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5968967817240517429-5823573289340445687?l=crearjuegosflash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crearjuegosflash.blogspot.com/feeds/5823573289340445687/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5968967817240517429&amp;postID=5823573289340445687&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/5823573289340445687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/5823573289340445687'/><link rel='alternate' type='text/html' href='http://crearjuegosflash.blogspot.com/2009/11/activetuts.html' title='Activetuts+'/><author><name>imagame</name><uri>http://www.blogger.com/profile/14153929328091997736</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5968967817240517429.post-6741405023552520388</id><published>2009-11-21T03:50:00.000+01:00</published><updated>2009-11-21T03:50:24.465+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Adobe'/><category scheme='http://www.blogger.com/atom/ns#' term='Web Social'/><category scheme='http://www.blogger.com/atom/ns#' term='A'/><title type='text'>Adobe Help Resource Center</title><content type='html'>&lt;b&gt;Adobe Help Resource Center&lt;/b&gt; (&lt;a href="http://www.adobe.com/support/documentation/"&gt;http://www.adobe.com/support/documentation/&lt;/a&gt;)&lt;br /&gt;Ayuda de productos, documentación en PDF&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Adobe Flash CS3 Professional (&lt;a href="http://livedocs.adobe.com/flash/9.0/UsingFlash/"&gt;http://livedocs.adobe.com/flash/9.0/UsingFlash/&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;Adobe Flash CS4 Professional (&lt;a href="http://help.adobe.com/en_US/Flash/10.0_Welcome/"&gt;http://help.adobe.com/en_US/Flash/10.0_Welcome/&lt;/a&gt;)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5968967817240517429-6741405023552520388?l=crearjuegosflash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crearjuegosflash.blogspot.com/feeds/6741405023552520388/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5968967817240517429&amp;postID=6741405023552520388&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/6741405023552520388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/6741405023552520388'/><link rel='alternate' type='text/html' href='http://crearjuegosflash.blogspot.com/2009/11/adobe-help-resource-center.html' title='Adobe Help Resource Center'/><author><name>imagame</name><uri>http://www.blogger.com/profile/14153929328091997736</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5968967817240517429.post-7217964335882585823</id><published>2009-11-21T03:35:00.001+01:00</published><updated>2009-11-21T04:25:01.722+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Adobe'/><category scheme='http://www.blogger.com/atom/ns#' term='Web Social'/><category scheme='http://www.blogger.com/atom/ns#' term='A'/><title type='text'>Adobe Developer Connection</title><content type='html'>&lt;b&gt;Adobe Developer Connection&lt;/b&gt; (&lt;a href="http://www.adobe.com/devnet/"&gt;http://www.adobe.com/devnet/&lt;/a&gt;) &lt;br /&gt;Productos, Recursos de desarrollador, Servicios de desarrollador, Características, Ejemplos, Certificación, Comunidad, SDKs &lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Developer Connection: Learn Flash (&lt;a href="http://www.adobe.com/devnet/flash/"&gt;http://www.adobe.com/devnet/flash/&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;Developer Connection: Actionscript Technology Center (&lt;a href="http://www.adobe.com/devnet/actionscript/"&gt;http://www.adobe.com/devnet/actionscript/&lt;/a&gt;) &lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5968967817240517429-7217964335882585823?l=crearjuegosflash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crearjuegosflash.blogspot.com/feeds/7217964335882585823/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5968967817240517429&amp;postID=7217964335882585823&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/7217964335882585823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/7217964335882585823'/><link rel='alternate' type='text/html' href='http://crearjuegosflash.blogspot.com/2009/11/adobe-developer-connection.html' title='Adobe Developer Connection'/><author><name>imagame</name><uri>http://www.blogger.com/profile/14153929328091997736</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5968967817240517429.post-5339653152378138996</id><published>2009-11-15T02:08:00.002+01:00</published><updated>2009-11-21T02:53:35.391+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='C'/><category scheme='http://www.blogger.com/atom/ns#' term='Información'/><title type='text'>Crear Juegos Flash</title><content type='html'>&lt;strong title="Crear Juegos Flash"&gt;Crear Juegos Flash&lt;/strong&gt; es un blog de recursos e información de Adobe Flash y ActionScript para la creación de juegos web o juegos para ser jugados desde un navegador de internet.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5968967817240517429-5339653152378138996?l=crearjuegosflash.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://crearjuegosflash.blogspot.com/feeds/5339653152378138996/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5968967817240517429&amp;postID=5339653152378138996&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/5339653152378138996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5968967817240517429/posts/default/5339653152378138996'/><link rel='alternate' type='text/html' href='http://crearjuegosflash.blogspot.com/2009/11/crear-juegos-flash.html' title='Crear Juegos Flash'/><author><name>imagame</name><uri>http://www.blogger.com/profile/14153929328091997736</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
